![]() ![]() It became the 11th most backed game on Kickstarter in 2013, with tons of people backing at the highest level. Buit for FunĪt first, things started very strong for Hex. However, things didn't exactly turn out that way. The PVE was envisioned to have raids, guilds, and a story that would continue to update without end, similar to World of Warcraft (although Shadowlands calls that into question). The game was supposed to have a distinct PVE world that players would be able to tackle on their own in addition to a robust PVP system. It billed itself as an MMOTCG, the first of its kind. Hex was originally launched on Kickstarter, and its vision caught a lot of eyes. RELATED: Magic: The Gathering Bans Powerful Creature in Standard With the advent of MTG: Arena, Magic: The Gathering has likewise become a digital CCG trend, but there was another, Hex: Shards of Fate. Hearthstone, Shadowverse, and EternalCCG garnered praise for their mechanics and fun design, and are still going strong today. Trends like chasing better loot (cards), multiple rarities, and loot boxes (card packs) can be traced back to games like Yu-Gi-Oh, Magic: The Gathering, and the Pokemon TCG.ĬCGs emerged on the digital scene in a big way several years ago, and while the trading part may have been left behind, several games nonetheless hit it big. Many players don't even realize it, but a lot of trends that make their way into current games have their origins in card games. Collectible card games, or CCGs, have affected video games a lot in recent years. ![]()
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